RoadRunner is an interactive editor that lets you design 3D scenes for simulating and testing automated driving systems. You can customize roadway scenes by creating region-specific road signs and markings. You can insert signs, signals, guardrails, and road damage, as well as foliage, buildings, and other 3D models. RoadRunner provides tools for setting and configuring traffic signal timing, phases, and vehicle paths at intersections.
RoadRunner supports the visualization of lidar point cloud, aerial imagery, and GIS data. You can import and export road networks using OpenDRIVE®. 3D scenes built with RoadRunner can be exported in FBX®, glTF™, OpenFlight, OpenSceneGraph, OBJ, and USD formats. The exported scenes can be used in automated driving simulators and game engines, including CARLA, Vires VTD, NVIDIA DRIVE Sim®, Baidu Apollo®, Cognata, Unity®, and Unreal® Engine.
RoadRunner Asset Library lets you quickly populate your 3D scenes with a large set of realistic and visually consistent 3D models. RoadRunner Scene Builder lets you automatically generate 3D road models from HD maps.
Road and 3D Scene Modeling
Create realistic, complex, interconnected road networks consisting of intersections, bridges, roundabouts, turnouts, and road markings.
Import, visualize, and export ASAM OpenDRIVE 1.4, OpenDRIVE 1.5, and OpenDRIVE 1.6.
Functional Road Networks and Traffic Signals
Design realistic intersections with traffic signals that are ready to use in simulation environments. Edit signal phases and timing with the integrated signal timeline and interactive viewport controls.
GIS and SD Map Import
Build 3D scenes with real locations by importing aerial imagery, elevation data, lidar point clouds, and roadmaps to accurately represent physical locations in RoadRunner.
SD map import includes support for OpenStreetMap®and Zenrin Japan Map API 3.0 (Itsumo NAVI API 3.0).
Prebuilt and Customizable Assets and Signs
Build RoadRunner scenes with a library of 3D models in RoadRunner Asset Library. Create and place customizable and region-specific road signs, barriers, signs, posts, lights, and other road furniture.
Export to Simulators
RoadRunner scenes export to a variety of simulators and gaming engines, including CARLA, aiSim, Vires VTD, NVIDIA DRIVE Sim, Cognata, rFpro, Baidu Apollo, Unity, and Unreal Engine. Export scenes created in RoadRunner to industry standard formats, including OpenDRIVE, FBX, glTF, OpenFlight, OpenSceneGraph, OBJ, and USD.
Templates and Scene Merge
Create scene asset templates from existing and selected scenes, and merge multiple scenes for editing.
Import and export scenes using MATLAB® functions or a gRPC® API.
OpenCRG Import, Creation, and Export
Import, visualize, and export OpenCRGs from and to OpenDRIVE. Create synthetic CRGs and add noise, speedbumps, and potholes.
RoadRunner Product Family
RoadRunner is an interactive editor that lets you design 3D scenes for simulating and testing automated driving systems. RoadRunner provides tools for setting and configuring traffic signal timing, phases, and vehicle paths at intersections.