RoadRunner

Design 3D scenes for automated driving simulation

 

RoadRunner is an interactive editor that lets you design 3D scenes for simulating and testing automated driving systems. You can customize roadway scenes by creating region-specific road signs and markings. You can insert signs, signals, guardrails, and road damage, as well as foliage, buildings, and other 3D models. RoadRunner provides tools for setting and configuring traffic signal timing, phases, and vehicle paths at intersections.

RoadRunner supports the visualization of lidar point cloud, aerial imagery, and GIS data. You can import and export road networks using OpenDRIVE®. 3D scenes built with RoadRunner can be exported in FBX®, glTF™, OpenFlight, OpenSceneGraph, OBJ, and USD formats. The exported scenes can be used in automated driving simulators and game engines, including CARLA, Vires VTD, NVIDIA DRIVE Sim®, LGSVL, Baidu Apollo®, Unity®, and Unreal® Engine.

RoadRunner Asset Library lets you quickly populate your 3D scenes with a large set of realistic and visually consistent 3D models.

Get Started:

Road and 3D Scene Modeling

Use RoadRunner to create realistic, complex, interconnected road networks consisting of intersections, bridges, roundabouts, turnouts, and road markings.

Road Modeling

Create road shapes by specifying curvature, vertical slope, and blends, including cross-sectioning, banking, and crowning.

Complex Intersections

Design complex intersections featuring merges, splits, and roundabouts.

Road and Surface Markings

Add detailed road surfaces with lane markings, stencils, and custom graphics.

Prebuilt and Customizable Assets and Signs

Build RoadRunner scenes with a library of 3D models in RoadRunner Asset Library. Create and place customizable and region-specific road signs, barriers, signs, posts, lights, and other road furniture.

RoadRunner Asset Library

Leverage a library of prebuilt assets that provides hundreds of models, including road and highway signs, traffic signals, road surface markings, trees, barriers, and road textures, such as cracks and oil spills.

Leverage prebuilt assets from RoadRunner Asset Library.

Customize Road Signs

Use the integrated road sign editor to combine text and graphics when building custom signs. Create international and region-specific signs with Unicode support.

Functional Road Networks and Traffic Signals

Design road networks and traffic signals that are ready to use in simulation environments.

Complex Road Networks

Generate road networks with lane and intersection connectivity for use in automotive and traffic simulation environments.

Traffic Signals

Edit signal phases and timing with the integrated signal timeline and interactive viewport controls.

GIS Import

Build 3D scenes with real locations by importing aerial imagery, elevation data, lidar point clouds, and roadmaps to accurately represent physical locations in RoadRunner.

Import elevation maps into RoadRunner.

Export to Simulators

Export scenes created in RoadRunner to industry standard formats, including openDRIVE, FBX, glTF, OpenFlight, OpenSceneGraph, OBJ, and USD. RoadRunner scenes export to a variety of simulators and gaming engines, including CARLA, Vires VTD, NVIDIA DRIVE Sim, Cognata, Metamoto®, LGSVL, Baidu Apollo, Unity, and Unreal Engine.

Export scenes from RoadRunner.

Latest Features

RoadRunner Editor

Interactive editor to model roads and 3D environments

OpenDRIVE Import and Export

Import and export road networks using OpenDRIVE format

Intersections

Design complex intersections featuring merges, splits, and traffic circles

Customize Road Signs

Combine text and graphics to build custom signs

Traffic Signals

Edit signal phases and timing with the integrated signal timeline and interactive controls

GIS Import

Import aerial imagery, elevation data, lidar point clouds, and road maps to accurately represent physical locations in RoadRunner

See release notes for details on any of these features and corresponding functions.