Equivalent of glRotate in Matlab?
1 view (last 30 days)
Show older comments
If you've used the old OpenGL (before shaders were introduced), you've seen the glRotate function, which automatically changes the modelview matrix so that all subsequent vertices drawn are rotated by it.
Is there an equivalent in Matlab?
I know that you can transform vectors / matrices yourself using your own rotation matrix, but I was interested in finding something that automatically transforms vertices that are about to be drawn with something like plot3 without permanently changing the data.
0 Comments
Answers (1)
Walter Roberson
on 30 Jun 2013
You can insert a hgtransform as the parent of the objects to be rotated.
0 Comments
See Also
Categories
Find more on Surface and Mesh Plots in Help Center and File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!