Modeling Multibody Mechanical Systems with Simscape
This course focuses on how to model rigid-body mechanical systems in the Simulink® environment using Simscape Multibody™ (formerly SimMechanics™).
- Modeling simple multibody systems
- Creating custom geometries and compound bodies
- Creating reusable models of mechanical systems
- Assembling, guiding, and verifying mechanisms
- Importing models from CAD software
- Combining Simulink, Simscape™, and Simscape Multibody blocks
Day 1 of 1
Introduction to Multibody Simulation
Objective: Discuss the components that make up mechanical models and how to define them in Simscape Multibody.
- Coordinate frames
Objective: Create custom and complex rigid bodies, and parameterize parts for reusable Simscape Multibody models.
- Defining geometries
- Creating compound bodies
- Specifying body interfaces
- Parameterizing bodies for reuse
Objective: Define and configure kinematics of a multibody machine in Simscape Multibody.
- Reusing existing components
- Specifying degrees of freedom
- Sensing and logging simulation results
- Adding stiffness and damping to joints
- Setting initial conditions
- Guiding and verifying an assembled mechanism
Importing CAD Models
Objective: Import existing parts and mechanisms from CAD platforms into Simscape Multibody.
- Visualizing bodies with CAD geometries
- Identifying the different CAD import workflows
- Exporting from CAD software
- Importing into Simscape Multibody
- Features captured by Simscape Multibody Link
Connecting to Simscape and Simulink
Objective: Illustrate the ways that Simscape Multibody blocks can interact with Simscape and Simulink blocks.
- Adding a combustion model using Simscape
- Actuating the piston head
- Sensing constraint forces on joints
- Adding a control system for throttle
- Creating a multidomain physical model