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Thomas Seers


Last seen: 12 månader ago Active since 2012

Followers: 1   Following: 0

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Submitted


Fast mesh-mesh intersection using ray-tri intersection with octree spatial partitioning.
Fast mesh-mesh intersection based on ray-tri solution. Octree partitioning gives large speed-up.

nästan 10 år ago | 6 downloads |

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Submitted


Hardware accelerated ray-box intersection
GPU portable implementation of the ray-box intersection method of Smits (1998)

nästan 10 år ago | 4 downloads |

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Submitted


Hardware accelerated ray-triangle intersection
GPU portable implementation of the ray-triangle intersection method of Moller and Trumbore (1997)

nästan 10 år ago | 2 downloads |

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Submitted


meshArea.m
Calculate the area of a triangular irregular network

ungefär 10 år ago | 2 downloads |

Submitted


inertia.m
find best fitting plane through x,y,z points and calculate quality metrics (coplanarity/colinearity)

mer än 10 år ago | 1 download |

Submitted


compose / decompose 3x3 rotation matrix (comp_decomp_matrix)
Compose 3x3 rotation matrix from euler angles or decompose 3x3 rotation matrix to euler angles

ungefär 11 år ago | 1 download |

Submitted


euclideanV
Computes the 3D distance between two 3D point sets

mer än 11 år ago | 1 download |

Submitted


euclidean
Computes the 3D distance between two xyz point sets represented by two matching nx3 arrays p and c.

mer än 11 år ago | 1 download |