How to clear CurrentCharacter

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Michael Andersson
Michael Andersson on 25 Sep 2020
I am trying to cycle through a few different figures within the same figure window. I have a few while and if loops with counters and flags. I current waits for the first key press to switch to the next figure, then after a key has been pressed, it just cycles through the figures forever. I stepped through my code and believe the issue is due to the CurrentCharacter object/veriable not resting after a key is pressed.
I tried setting it to zero, but after the first keypress, it always contains something, causing isempty to always return 1, thus causing the loop to switch to the other figure.
Z = 1;
ZZ = 1;
forever = 1;
while forever
while Z == 1
if ZZ == 1
%figure('units','normalized','outerposition',[0 0 1 1]);
figure(10),clf;
hold on;
h = figure(10);
plot(waveform.XData,waveform.YData);
set(gca,'XTick',(min(waveform.XData):waveform.SecPerDiv:max(waveform.XData)))
hold off;
drawnow
ZZ = 0;
end
pause(0.1);
isKeyPressed = ~isempty(get(h,'CurrentCharacter'));
if isKeyPressed
Z = Z+1;
ZZ = 1;
isKeyPressed = 0;
CurrentCharacter = '';
end
end
while Z == 2
if ZZ == 1
%figure('units','normalized','outerposition',[0 0 1 1]);
figure(10),clf;
hold on;
plot(H,AllFFT_mean,'DisplayName','Oscilloscope Measured Signal'); hold on;
stem(X2,triH,':^m','BaseValue',-140); hold on;
stem(X2,sqrH,':sr','BaseValue',-140); hold on;
grid minor;
xlim([0 2020]);
hold off;
drawnow
ZZ = 0;
end
isKeyPressed = ~isempty(get(h,'CurrentCharacter'));
if isKeyPressed
Z = Z-1;
ZZ = 1;
CurrentCharacter = '';
end
end
end
I need to set [get(h,'CurrentCharacter')] to nothing.
I tried set(h,'CurrentCharacter',' ') to manually change the object properties. This does allow me to change the value in the keypress array but does not allow me to set it to '' or clear it.
I'm trying to have my code switch between multiple different figures with a single switch from a single keypress. Anyother methods to achive this would help.
Thanks

Answers (1)

Mohith Kulkarni
Mohith Kulkarni on 5 Oct 2020
You can use a temporary figure to check for key press. Refer to the code below for a workaround
if Z == 1
if ZZ == 1
tempf = figure('Visible','off');
loop = true;
while loop
figure(tempf);
pause % wait for a keypress
isKeyPressed = ~isempty(get(tempf,'CurrentCharacter'));
if isKeyPressed
loop = false;
Z = Z+1;
ZZ = 1;
end
end
delete(tempf);
end
end
Also, do notice that i have taken the while loop to check for key press inside the if condition, instead of while Z == 1 i have used if Z == 1 and pushed the while loop inside.
Or you can use a KeyPressFunction Callback. Refer to the code below:
forever = 1;
XData = [1 2 3 4];
YData = [3 5 7 9];
XData2 = [5 6 7 8];
YData2 = [3 5 7 9];
h = figure(10);
data.A = [1,1];
%data.ZZ = 1;
guidata(h,data);
set(h,'KeyPressFcn', {@key_pressed_fcn});
while forever
if data.A(1) == 1
if data.A(2) == 1
%figure('units','normalized','outerposition',[0 0 1 1]);
figure(10),clf;
hold on;
h = figure(10);
plot(XData,YData);
%set(gca,'XTick',(minXData):waveform.SecPerDiv:max(waveform.XData)))
hold off;
drawnow
data.A(2) = 0;
guidata(h,data);
end
while data.A(1) == 1
data = guidata(h);
pause(0.5);
end
end
if data.A(1) == 2
if data.A(2) == 1
%figure('units','normalized','outerposition',[0 0 1 1]);
figure(10),clf;
hold on;
%plot(H,AllFFT_mean,'DisplayName','Oscilloscope Measured Signal'); hold on;
plot(XData2,YData2);
%stem(X2,triH,':^m','BaseValue',-140); hold on;
%stem(X2,sqrH,':sr','BaseValue',-140); hold on;
grid minor;
%xlim([0 2020]);
hold off;
drawnow
data.A(2) = 0;
guidata(h,data);
end
while data.A(1) == 2
data = guidata(h);
pause(0.5)
end
end
end
set(h,'KeyPressFcn', 'remove');
function key_pressed_fcn(h,~)
disp('pressed')
data = guidata(h);
if data.A(1) == 1
disp('Z=1')
data.A(1) = data.A(1)+1;
elseif data.A(1) == 2
disp('Z=2')
data.A(1) = data.A(1)-1;
end
data.A(2) = 1;
guidata(h,data);
end
Make sure to revert back the minor changes I made because I do not have the data for plotting, i used dummy data instead.
  1 Comment
Michael Andersson
Michael Andersson on 8 Oct 2020
Yes, I changed a few things and it seems to be working a bit better for now. Will see if I can get it fully working when I get to it. Thanks

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