How do I limit the rotation of a revolute joint in Simscape Multibody? Setting the internal limits is not working
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I have several links attached to eachother by revolute joints. I apply a ramp input at the joint attached to the world frame, but I want to stop the joint when it gets to an angle 220 degrees from where it started. I specify the upper and lower limits in the revolute joint block, but when I run it, the joint is still moving past the upper limit. How do I get this to work? Or is it possible to use the rotational hard stop block? This block is green so it seems to be a part of Simscape driveline so I don't know how I would attach it to my physical multibody model. Thanks!
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Answers (1)
Divya Yerraguntla
on 24 Jul 2019
Hi,
I found an answer to a similar question.
1 Comment
Milando
on 11 Oct 2021
Hi,
the solution proposed in your link is already integratet in Simulink as the limit-inputs for the joints.
Even with the Simmechanic Interface, the joint will ignor the limits (by given motion).
Are there any other solutions for this problem?
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