Generate pair of random numbers with respect to a sum constraint?
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Hello, all. So I am still gaining experience with Matlab and am currently trying to generate sequences of two numbers, x and y, such that their sum is <= 1. The naive way I immediately thought to do this would be by 1) generating x within the range [0, .5], and 2) keep generating y until it is < x, which would guarantee my condition, but introduce some significant statistical bias.
Is there some standard, statistically robust way to do this, guys? I would be very grateful for any of your input on this matter.
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More Answers (1)
Jeff Miller
on 21 Feb 2018
It isn't entirely clear what joint distribution you want for (x,y), but here is one possibility:
x = rand; % uniform 0 to 1
y = (1-x)*rand; % uniform 0 to 1-x
4 Comments
John D'Errico
on 22 Feb 2018
If you think of it as the points must lie in a triangular region, so inside the triangle with vertices {[0,0], [0,1], [1,0]}, this solution does not sample uniformly from that domain. So this is indeed a perfectly valid sampling. Just not a uniform one. We can see that by doing a sufficiently large sample.
N = 1000;
x = rand(N,1);
y = (1-x).*rand(N,1);
plot(x,y,'.')

As you can see, the lower right corner is much more densely populated than the upper left corner. That seems wrong, since x and y were given no relative priority, only that the sum must not exceed 1. So as I said, while it technically satisfies the stated requirement, it is not a uniform sampling.
The trick is to use a sqrt in there, as Roger showed in his answer. So if we do the same as above, but generate x as:
x = 1 - sqrt(rand(N,1));

This now looks reasonably uniform, and can be shown to yield a true uniform sampling as N-->inf.
Michael Ziedalski
on 22 Feb 2018
Roger Stafford
on 22 Feb 2018
Edited: Roger Stafford
on 22 Feb 2018
Michael: I will attempt to answer your question. Draw a vertical line at a value x and consider the area of the triangle to the right of the line. It is proportional to (1-x)^2, so the probability of choosing an x to the right should be proportional to (1-x)^2:
p = k*(1-x)^2
and setting x = 0 it is clear that k equals 1. Hence
1-x = sqrt(p)
We replace p by Matlab's 'rand' which then plays to role of p to get:
1-x = sqrt(rand)
x = 1-sqrt(rand)
That is, let r1 < r2 be two possible values of rand. Then the probability of rand lying between them is r2-r1. The corresponding values of x are x1 = 1-sqrt(r1) and x2 = 1-sqrt(r2) and we have r1 = (1-x1)^2 and r2 = (1-x2)^2. Hence the probability of lying between x1 and x2 is
r2-r1 = (1-x2)^2-(1-x1)^2
which is what we wish to achieve since that is proportional to the area between x1 and x2 under the line x+y=1.
[For higher n dimensional "triangles", otherwise known as 'simplexes', the answer will of course be different and involve n-th roots.]
César
on 26 Mar 2019
Dear @Roger Stafford,
Could you please give also some explanations of how do y = (1-x).*rand(N,1) give the correcrt distribution please?
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