Character Recognition plotchar / prprob!

Hello. Such problem, how to change a function plotchar prprob for letters 9х10 pixels ?A function works only with letters 5х7 ( there is an example on a picture 1) , but when I use a function with letters 9х10 that result such that pixels are distorted and the size of result remains 5х7 pixels are fixed ( by an example on 2 pictures).I changed the function of prprob and did all letters 9х10 bits (1 , 0).Please help me ! P.S Sorry for my bad English.
% code
function plotchar(c)
%PLOTCHAR Plot a 35 element vector as a 5x7 grid.
%
% PLOTCHAR(C)
% C - a 35 element vector.
% C's elements are plotted as a 5x7 grid.
% Mark Beale, 12-15-93
% Copyright 1992-2002 The MathWorks, Inc.
% $Revision: 1.11 $ $Date: 2002/04/14 21:23:48 $
% DEFINE BOX
x1 = [-0.5 -0.5 +0.5 +0.5 -0.5];
y1 = [-0.5 +0.5 +0.5 -0.5 -0.5];
% DEFINE BOX WITH X
x2 = [x1 +0.5 +0.5 -0.5];
y2 = [y1 +0.5 -0.5 +0.5];
newplot;
plot(x1*5.6+2.5,y1*7.6+3.5,'m');
axis([-1.5 6.5 -0.5 7.5]);
axis('equal')
axis off
hold on
for i=1:length(c)
x = rem(i-1,5)+.5;
y = 6-floor((i-1)/5)+.5;
plot(x2*c(i)+x,y2*c(i)+y);
end
hold off
end
% code
function [alphabet,targets] = prprob()
%PRPROB Character recognition problem definition
% [ALHABET,TARGETS] = PRPROB()
letterA = [0 1 1 1 1 1 1 1 0 ...
0 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1]';
letterB = [ 1 1 1 1 1 1 1 1 0 ...
1 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 0]';
letterC = [0 1 1 1 1 1 1 1 0 ...
0 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 1 1 1 ...
1 1 1 1 1 1 1 1 0 ...
0 1 1 1 1 1 1 1 0]';
letterD = [1 1 1 1 1 1 1 1 0 ...
1 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 1 1 1 1 1 1 0 ...
1 1 1 1 1 1 1 1 0]';
letterE = [1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 1 1 1 1 1 1 0 ...
1 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 1]';
letterF = [1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 1 1 1 1 1 1 0 ...
1 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0]';
letterG = [0 1 1 1 1 1 1 1 0 ...
0 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 1 1 1 1 1 ...
1 1 0 0 1 1 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
0 1 1 1 1 1 1 1 0]';
letterH = [1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1]';
letterI = [0 0 1 1 1 1 1 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 1 1 1 1 1 0 0]';
letterJ = [0 0 0 0 0 0 1 1 1 ...
0 0 0 0 0 0 1 1 1 ...
0 0 0 0 0 0 1 1 1 ...
0 0 0 0 0 0 1 1 1 ...
0 0 0 0 0 0 1 1 1 ...
0 0 0 0 0 0 1 1 1 ...
0 0 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
0 1 1 1 1 1 1 1 0]';
letterK = [1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 1 1 1 0 ...
1 1 0 0 1 1 0 0 0 ...
1 1 1 1 1 1 0 0 0 ...
1 1 1 1 1 1 0 0 0 ...
1 1 0 0 1 1 0 0 0 ...
1 1 0 0 1 1 1 1 0 ...
1 1 0 0 0 1 1 1 0 ...
1 1 0 0 0 0 1 1 1]';
letterL = [1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 1 1 1 1 1 1 0 ...
1 1 1 1 1 1 1 1 0]';
letterM = [1 1 0 0 0 0 0 1 1 ...
1 1 1 0 0 0 1 1 1 ...
1 1 1 0 0 0 1 1 1 ...
1 1 1 1 0 1 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
1 1 0 1 1 1 0 1 1 ...
1 1 0 0 1 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1]';
letterN = [1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 1 0 0 0 0 1 1 ...
1 1 1 1 0 0 0 1 1 ...
1 1 1 1 1 1 0 1 1 ...
1 1 0 1 1 1 1 1 1 ...
1 1 0 0 0 1 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1]';
letterO = [0 1 1 1 1 1 1 1 0 ...
0 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 1 1 1 1 1 1 1 ...
0 1 1 1 1 1 1 1 0]';
letterP = [1 1 1 1 1 1 1 1 0 ...
1 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0 ...
1 1 0 0 0 0 0 0 0]';
letterQ = [0 1 1 1 1 1 1 1 0 ...
0 1 1 1 1 1 1 1 0 ...
1 1 1 0 0 0 1 1 1 ...
1 1 1 0 0 0 1 1 1 ...
1 1 1 0 0 0 1 1 1 ...
1 1 1 0 0 0 1 1 1 ...
1 1 1 0 0 0 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
0 1 1 1 1 1 1 1 0 ...
0 0 0 0 0 0 1 1 1]';
letterR = [1 1 1 1 1 1 1 1 0 ...
1 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 0 ...
1 1 0 0 1 1 1 0 0 ...
1 1 0 0 0 1 1 0 0 ...
1 1 0 0 0 1 1 1 0 ...
1 1 0 0 0 0 1 1 1]';
letterS = [0 1 1 1 1 1 1 1 0 ...
1 1 1 1 1 1 1 1 0 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 0 0 0 ...
1 1 1 1 1 1 1 1 0 ...
0 1 1 1 1 1 1 1 1 ...
0 0 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
1 1 0 0 0 0 1 1 1 ...
0 1 1 1 1 1 1 1 0]';
letterT = [1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0]';
letterU = [1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 1 1 1 1 1 1 1 ...
0 1 1 1 1 1 1 1 0]';
letterV = [1 0 0 0 0 0 0 0 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 0 0 0 0 0 1 1 ...
1 1 1 0 0 0 1 1 1 ...
0 1 1 0 0 0 1 1 0 ...
0 1 1 1 0 1 1 1 0 ...
0 0 1 1 1 1 1 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 0 1 0 0 0 0]';
letterW = [1 1 0 1 1 1 0 1 1 ...
1 1 0 1 1 1 0 1 1 ...
1 1 0 1 1 1 0 1 1 ...
1 1 0 1 1 1 0 1 1 ...
1 1 0 1 1 1 0 1 1 ...
1 1 0 1 1 1 0 1 1 ...
1 1 0 1 1 1 0 1 1 ...
1 1 0 1 1 1 0 1 1 ...
1 1 1 1 1 1 1 1 1 ...
0 1 1 1 0 1 1 1 0]';
letterX = [1 1 0 0 0 0 0 1 1 ...
1 1 1 0 0 0 1 1 1 ...
0 1 1 1 0 1 1 1 0 ...
0 0 1 1 1 1 1 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 1 1 1 1 1 0 0 ...
0 1 1 1 0 1 1 1 0 ...
1 1 1 0 0 0 1 1 1 ...
1 1 0 0 0 0 0 1 1]';
letterY = [1 1 0 0 0 0 0 1 1 ...
1 1 1 0 0 0 1 1 1 ...
0 1 1 0 0 0 1 1 0 ...
0 1 1 1 1 1 1 1 0 ...
0 0 1 1 1 1 1 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0 ...
0 0 0 1 1 1 0 0 0]';
letterZ = [1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 1 ...
0 0 0 0 0 0 1 1 1 ...
0 0 0 0 0 1 1 1 1 ...
0 0 0 0 1 1 1 1 0 ...
0 0 0 1 1 1 0 0 0 ...
0 1 1 1 1 0 0 0 0 ...
1 1 1 1 0 0 0 0 0 ...
1 1 1 1 1 1 1 1 1 ...
1 1 1 1 1 1 1 1 1]';
alphabet = [letterA,letterB,letterC,letterD,letterE,letterF,letterG,letterH,...
letterI,letterJ,letterK,letterL,letterM,letterN,letterO,letterP,...
letterQ,letterR,letterS,letterT,letterU,letterV,letterW,letterX,...
letterY,letterZ];
targets = eye(26);
end
%

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