I am trying to use MATLAB to generate and visualize a torus shaped structure. Mathematically, I know a torus can be parameterized as:
x=(R+rcosv)cosu, y=(R+rcosv)sinu, z=rsinv
where RRR is the major radius and rrr is the minor radius.
However, my goal is to make it look more like a block-based Minecraft torus build, where the shape is represented by discrete voxels or grid points rather than a smooth surface.
For reference, I found this Minecraft Torus Generator, which shows how different torus radii translate into block-based rings, but I would like to recreate the same effect programmatically in MATLAB. My questions are:
- What is the best approach in MATLAB to discretize the torus equation into a voxel/block grid representation?
- Should I use meshgrid and thresholding, or is there a more efficient way to represent and render such a structure?
- Once I have the data points, is voxelPlot or isosurface a good visualization method to achieve a Minecraft-style look?
Any insights or example code would be greatly appreciated!