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Creating Infinite Continuous Smooth Sound

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Yuval Blutman
Yuval Blutman on 20 Feb 2024
Commented: Voss on 9 Mar 2024
Hi,
I wish to create an infinite continuous sound, with no breaks or any other sound other than the audio itself.
Stopping the sound is not an issue for now.
The sound will be produced for example - from a sinusoidal signal, which is built from a certain frequency and length.
I've seen a few other questions on this topic(e.g. "How to produce a continuous sound?") , but none worked smooth for me, so I hope I'll find a solution here.
The first approach I tried is using the "sound" function, like so:
Fs = 44100; % Sample rate (samples per second)
duration = 3; % Duration of each tone in seconds
frequency = 440; % Frequency of the tone in Hz
t = 0:1/Fs:duration;
tone = sin(2*pi*frequency*t);
while true
sound(tone, Fs);
pause(3)
end
The second approach I tried is using the DSP System Toolbox package, like so:
Fs = 44100; % Sample rate (samples per second)
duration = 3; % Duration of each tone in seconds
frequency = 440; % Frequency of the tone in Hz
t = 0:1/Fs:duration;
y = sin(2*pi*frequency*t);
audio_file_name = 'audio_file.wav';
audiowrite(audio_file_name,y,Fs);
hafr = dsp.AudioFileReader(audio_file_name);
hap = audioDeviceWriter('SampleRate',48000);
while true
while ~isDone(hafr)
audio = step(hafr);
step(hap,audio);
end
reset(hafr)
end
Both of those approaches do produce a continuous sound, but not a smooth one, as in between iterations there is a small intermisson.
I hope there is a simple solution to this.
Thank you!

Answers (1)

Voss
Voss on 20 Feb 2024
Edited: Voss on 20 Feb 2024
In order to avoid that "small intermission" or slight interruption between iterations, the signal must have a smoothly varying phase across the iteration transition. In this case, that can be done by constructing your signal with one fewer sample at the end so that you're not repeating that sample when the next sound starts:
Fs = 44100; % Sample rate (samples per second)
duration = 3; % Duration of each tone in seconds
frequency = 440; % Frequency of the tone in Hz
% t = 0:1/Fs:duration;
t = (0:duration*Fs-1)/Fs; % one fewer sample at the end
tone = sin(2*pi*frequency*t);
while true
sound(tone, Fs);
pause(duration) % (use the duration variable instead of hard-coding 3)
end
  4 Comments
Voss
Voss on 24 Feb 2024
Edited: Voss on 24 Feb 2024
"Did you try to sound it?"
Yes. There was a break in the sound before and no break after applying my solution.
Please share your current code that exhibits a break in the sound.
Voss
Voss on 9 Mar 2024
@Yuval Blutman: Any updates? Did this solution ultimately work out?

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