How to take some points uniformly on the surface of the 3D model
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I have an irregular three-dimensional surface, which includes points and surfaces. Now I want to evenly take some points on the surface of the model, and the interval between these points is 1 cm. I hope that the distance between them is the shortest distance along the surface of the model, rather than the space distance. The effect I want to achieve is shown in the image below, where yellow is the evenly distributed points.
What should I do specifically? Thank you!
2 Comments
Matt J
on 8 Jan 2024
Edited: Matt J
on 8 Jan 2024
It needs more explanation. Suppose the surface was a sphere whose circuference at the equator is 4.5 cm. Obvously you would not be able to spread the points at 1 cm uniform intervals around the equator, or around any great circle of the sphere. What should happen?
Accepted Answer
George Abrahams
on 10 Jan 2024
Edited: George Abrahams
on 10 Jan 2024
Firstly, I'm assuming your model is in a triangular mesh format. If it's a point cloud, you can triangulate it with the alphaShape function. If it's a volume, you can use the isosurface function.
Then you have 2 options. Neither are trivial.
- Lloyd's algorithm. This takes a set of points and iteratively moves them so that they're more evenly spaced. Gabriel Peyré made a MATLAB tutorial (code here) on applying this to a mesh by using their Fast Marching Toolbox. The algorithm was more clearly described in their paper. See the GIF below, from one of Gabriel's tweets.
- Poisson disc sampling. This produces a tightly-packed set of random points with a minimum-distance between them. The naive approach is to repeatedly select random points on the surface and reject them if they're too close to any other points. Here are a few implementations applied to 3D meshes, although none in MATLAB: [1] [2] [3] [4] [5].
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