can you give the code for spline based waypoint navigation for drones or any uavs
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clc;
clear;
close all;
% Define the spine waypoints as a set of (x, y) coordinates
waypoints = [
1, 1;
2, 3;
4, 4;
6, 2;
4.5,-0.5;
3, 0;
1, 1;
];
% Initialize the robot's current position
currentPosition = [1, 1];
% Define a tolerance radius for reaching waypoints
toleranceRadius = 0.01;
% Create a figure for plotting the robot's movement
figure;
hold on;
title('Spine-Based Waypoint Navigation');
xlabel('X-East');
ylabel('Y-North');
axis([0 8 -2 5]);
grid on;
% Plot the spine waypoints
plot(waypoints(:, 1), waypoints(:, 2), 'ro', 'MarkerSize', 10, 'MarkerFaceColor', 'r');
X = [1 2 4 6 4.5 3 1];
Y = [1 3 4 2 -0.5 0 1];
plot(X,Y,'k','LineWidth',1);
% Interpolate waypoints using splines
numWaypoints = size(waypoints, 1) * 10; % Increase for smoother path
splineX = spline(1:size(waypoints, 1), waypoints(:, 1), linspace(1, size(waypoints, 1), numWaypoints));
splineY = spline(1:size(waypoints, 1), waypoints(:, 2), linspace(1, size(waypoints, 1), numWaypoints));
% Loop through each interpolated waypoint
for i = 1:numWaypoints
waypoint = [splineX(i), splineY(i)];
% Display the current waypoint
fprintf('Navigating to waypoint (%.2f, %.2f)...\n', waypoint(1), waypoint(2));
% Perform waypoint navigation
while norm(currentPosition - waypoint) > toleranceRadius
% Calculate the desired heading (angle) towards the waypoint
desiredHeading = atan2(waypoint(2) - currentPosition(2), waypoint(1) - currentPosition(1));
% Implement control to move the robot towards the desired heading
% Here, you can use any control algorithm or robot-specific commands
% For example, you can simulate a simple update of the robot's position
stepSize = 0.02; % Adjust this value based on your robot's speed
currentPosition = currentPosition + stepSize * [cos(desiredHeading), sin(desiredHeading)];
%Plot Spline Path Line
plot(splineX,splineY,'--','Color','g');
% Update the robot's position on the plot
plot(currentPosition(1), currentPosition(2), 'bo', 'MarkerSize', 5, 'MarkerFaceColor', 'b');
% Add a delay to simulate real-time movement (adjust as needed)
pause(0.01);
%legend('Waypoints','Normal Path','Spline Based Path','Navigation')
end
% Display a message when the waypoint is reached
fprintf('Waypoint (%.2f, %.2f) reached!\n', waypoint(1), waypoint(2));
end
% Display a completion message when all waypoints are reached
fprintf('Navigation complete!\n');
% Remove hold on the plot to allow further interaction
hold off;
this is the code the spline which is generated is not what I wanted the spline has to follow the trajectory of a polygon and whenever the the waypoint occur then it has to pass around the waypoint in a spline and then continue to follow the track of the polygon how to do this
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Answers (1)
UDAYA PEDDIRAJU
on 15 Jan 2024
Edited: UDAYA PEDDIRAJU
on 15 Jan 2024
Hi Bhagya,
I understand that you want the spline to follow the trajectory of a polygon and pass around the waypoints. The code you provided uses a simple spline interpolation which doesn’t consider the polygon trajectory. To achieve this, you can try modifying the way point generation and spline interpolation process. Here’s a rough idea on how you can approach this:
1) Polygon Trajectory: Define your polygon trajectory. This could be a set of points that define the vertices of the polygon.
2) Waypoint Generation: Generate waypoints along this polygon trajectory. One way to do this is to interpolate points along the edges of the polygon.
3) Spline Interpolation: Now, instead of directly interpolating between your waypoints, you would interpolate between these points along the polygon edges. This will ensure that your spline follows the polygon trajectory.
4) Waypoint Navigation: When navigating, if your current waypoint is close enough (within some defined tolerance), you move on to the next waypoint.
Try running this sample code to get more idea:
clc;
clear;
close all;
% Define the polygon vertices as a set of (x, y) coordinates
polygonVertices = [
1, 1;
2, 3;
4, 4;
6, 2;
4.5,-0.5;
3, 0;
1, 1;
];
% Generate waypoints along the polygon edges
numWaypoints = size(polygonVertices, 1) * 10; % Increase for smoother path
waypoints = interp1(1:size(polygonVertices, 1), polygonVertices, linspace(1, size(polygonVertices, 1), numWaypoints), 'linear');
% Initialize the robot's current position
currentPosition = waypoints(1, :);
% Define a tolerance radius for reaching waypoints
toleranceRadius = 0.01;
% Create a figure for plotting the robot's movement
figure;
hold on;
title('Polygon-Based Waypoint Navigation');
xlabel('X-East');
ylabel('Y-North');
axis([0 8 -2 5]);
grid on;
% Plot the polygon vertices
plot(polygonVertices(:, 1), polygonVertices(:, 2), 'ro', 'MarkerSize', 10, 'MarkerFaceColor', 'r');
% Loop through each waypoint
for i = 1:numWaypoints
waypoint = waypoints(i, :);
% Display the current waypoint
fprintf('Navigating to waypoint (%.2f, %.2f)...\n', waypoint(1), waypoint(2));
% Perform waypoint navigation
while norm(currentPosition - waypoint) > toleranceRadius
% Calculate the desired heading (angle) towards the waypoint
desiredHeading = atan2(waypoint(2) - currentPosition(2), waypoint(1) - currentPosition(1));
% Implement control to move the robot towards the desired heading
stepSize = 0.02; % Adjust this value based on your robot's speed
currentPosition = currentPosition + stepSize * [cos(desiredHeading), sin(desiredHeading)];
% Update the robot's position on the plot
plot(currentPosition(1), currentPosition(2), 'bo', 'MarkerSize', 5, 'MarkerFaceColor', 'b');
% Add a delay to simulate real-time movement (adjust as needed)
pause(0.01);
end
% Display a message when the waypoint is reached
fprintf('Waypoint (%.2f, %.2f) reached!\n', waypoint(1), waypoint(2));
end
fprintf('Navigation complete!\n');
% Remove hold on the plot to allow further interaction
hold off;
Hope this helps!
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