How to make a surface in polar coordinates using polar3d?

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Hello! I have an integral for a function which I plot in polar coordinates at a fixed polar angle theta (th). How to write a 3D plot for R in polar coordinates (angles a and th changes)? I made it using pol2cart, but this is not the best way to present the result. If somebody can help me to plot using polar3D or something like this, it would be great. Thank you.
clear all
s = 3;
n = 1;
r = 1;
t = 0.1;
th = 0:10:360; % angle theta
a = 0:1:360; % angle alpha
b = sqrt(2*n*t);
L = sqrt((4*t+r^2)/3);
fun = @(k,u,c,a) ((k.^2).*exp(-1.5*k.^2)).*((u.^2).*(1-u.^2).*exp(-(b.*u).^2).*(cos(s.*k.*u.*cos(a)/L))).*(((cos(c)).^2).*(cos(k.*sqrt(1-u.^2).*(s.*sin(a).*cos(th).*cos(c)+s.*sin(a).*sin(th).*sin(c))/(L))));
f3 = arrayfun(@(a)integral3(@(k,u,c)fun(k,u,c,a),0,Inf,-1,1,0,2*pi),a);
B = ((6*sqrt(6)*(b^3))/(erf(b)*(pi^2)))*(1-(3/(2*b^2))*(1-((2*b*exp(-b^2))/(erf(b)*sqrt(pi)))))^(-1);
R = B*f3;
figure(3)
polar(a,R);
This is how it look in Cartesian coordinates (theta in radians), but it should look much better in polar3D.
  2 Comments
Hexe
Hexe on 2 Jun 2023
It works at fixed th as I wrote, for example, when th = 30. In this case I obtain the 2D plot. When I want to make th a variable to make surface, I can do it by pol2cart and surf. This way I obtained the plot attached (see the code below). But this is not what I want. I need a 3D plot exactly in polar coordinates, not in cartesian.
%Cut: sx = s*sin(a); sy = 0; sz = s*cos(a)
clear all
s = 3;
n = 1;
p = 0.1; % this is time
tv = 0:10:360; %3; % this is angle theta for polar rotation
r = 1;
a = 0:10:360;
a = deg2rad(a);
tv = deg2rad(tv);
tic
for k = 1:numel(tv)
t = tv(k)
b = sqrt(2*n*p);
L = sqrt((4*p+r^2)/3);
fun = @(k,u,c,a) ((k.^2).*exp(-1.5*k.^2)).*((u.^2).*(1-u.^2).*exp(-(b.*u).^2).*(cos(s.*k.*u.*cos(a)/L))).*(((cos(c)).^2).*(cos(k.*sqrt(1-u.^2).*(s.*sin(a).*cos(t).*cos(c)+s.*sin(a).*sin(t).*sin(c))/(L))));
f3 = arrayfun(@(a)integral3(@(k,u,c)fun(k,u,c,a),0,Inf,-1,1,0,2*pi),a);
B = ((6*sqrt(6)*(b^3))/(erf(b)*(pi^2)))*(1-(3/(2*b^2))*(1-((2*b*exp(-b^2))/(erf(b)*sqrt(pi)))))^(-1);
R = B*f3;
ta = t*ones(size(tv));
[x,y,z] = pol2cart(a, R, ta);
X(k,:) = x;
Y(k,:) = y;
Z(k,:) = z;
toc % Total Time To This Point
LIT = toc/k % Mean Loop Iteration Time
end
toc
figure (2)
surfc(X, Y, Z)
colormap(turbo)
axis('equal')
axis('on')
hold on
xc = [0:0.25*r:r];
yc = [0:0.25*r:r];
zc = [0:0.25*r:r];
xr = [0;r]*cos(0:pi/4:2*pi);
yr = [0;r]*sin(0:pi/4:2*pi);
zr = [0;r];
plot3(xc.', yc.', zc.', zeros(size(xc)), '-k')
plot3(xr, yr, zr, zeros(size(xr)), '-k')
zt = (0:1:max(tv)).';
zt1 = ones(size(zt));
surfc(zt1*xc(end,:), zt1*yc(end,:), zt*ones(size(tv)), 'FaceAlpha',0, 'MeshStyle','row')
hold off
text(xr(2,1:end-1)*1.1,yr(2,1:end-1)*1.1, zeros(1,size(xr,2)-1), compose('%3d°',(0:45:315)), 'Horiz','center','Vert','middle')
text(ones(size(zt))*xc(end,end-10), ones(size(zt))*yc(end,end-10), zt, compose('%.1f',zt))
toc
TTmin = toc/60

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Accepted Answer

Star Strider
Star Strider on 2 Jun 2023
This takes too long to run here (it took 336.315050 seconds — 00:05:36.315049 — just now on MATLAB Online) however it plots the surface on a ‘synthetic’ polar coordinate axis in 3D. It would be relatively straightforward to change the Z axis coordinates (or ellimiinate them entirely). The original problem was that the code for the polar axes was not complete. It now works, as it worked in my earlier code.
Try this —
s = 3;
n = 1;
p = 0.1; % this is time
tv = 0:10:360; %3; % this is angle theta for polar rotation
r = 1;
a = 0:10:360;
a = deg2rad(a);
tv = deg2rad(tv);
tic
for k = 1:numel(tv)
t = tv(k)
b = sqrt(2*n*p);
L = sqrt((4*p+r^2)/3);
fun = @(k,u,c,a) ((k.^2).*exp(-1.5*k.^2)).*((u.^2).*(1-u.^2).*exp(-(b.*u).^2).*(cos(s.*k.*u.*cos(a)/L))).*(((cos(c)).^2).*(cos(k.*sqrt(1-u.^2).*(s.*sin(a).*cos(t).*cos(c)+s.*sin(a).*sin(t).*sin(c))/(L))));
f3 = arrayfun(@(a)integral3(@(k,u,c)fun(k,u,c,a),0,Inf,-1,1,0,2*pi),a);
B = ((6*sqrt(6)*(b^3))/(erf(b)*(pi^2)))*(1-(3/(2*b^2))*(1-((2*b*exp(-b^2))/(erf(b)*sqrt(pi)))))^(-1);
R = B*f3;
ta = t*ones(size(tv));
[x,y,z] = pol2cart(a, R, ta);
X(k,:) = x;
Y(k,:) = y;
Z(k,:) = z;
toc % Total Time To This Point
LIT = toc/k % Mean Loop Iteration Time
end
toc
figure (2)
surfc(X, Y, Z)
colormap(turbo)
axis('equal')
axis('off')
hold on
a = deg2rad(0:2:360); % Create & Plot Polar Cylindrical Coordinates
r = 1;
xc = [0:0.25*r:r].'*cos(a);
yc = [0:0.25*r:r].'*sin(a);
xr = [0;r]*cos(0:pi/4:2*pi);
yr = [0;r]*sin(0:pi/4:2*pi);
plot3(xc.', yc.', zeros(size(xc)), '-k')
plot3(xr, yr, zeros(size(xr)), '-k')
zt = (0:1:max(tv)).';
zt1 = ones(size(zt));
surf(zt1*xc(end,:), zt1*yc(end,:), zt*ones(size(a)), 'FaceAlpha',0, 'MeshStyle','row')
hold off
text(xr(2,1:end-1)*1.1,yr(2,1:end-1)*1.1, zeros(1,size(xr,2)-1), compose('%3d°',(0:45:315)), 'Horiz','center','Vert','middle')
text(ones(size(zt))*xc(end,end-10), ones(size(zt))*yc(end,end-10), zt, compose('%.1f',zt))
toc
TTmin = toc/60
.
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