About adding motion directly to the end-effector
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I built a model on simscape multibody and now need to infer the actions of each part from the actions of the end-effector. But I've seen a lot of examples where you're applying action to the joint, and I want to know how do I directly add rigid motion to the end-effector.(It's not adding motion to the joint)
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J Chen
on 4 Apr 2023
Connect a 6 DoF joint to the end effector and ground. Specify the displacements of the 6 DoF joint. Rember to set the Filtering and derivatives to 2 in the Input Handling of the Simulink-PS Converter block.
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