Designing 3D Scenes with RoadRunner
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- Navigating and examining RoadRunner scenes using camera controls
- Creating and customizing roads, lanes, and junctions
- Defining surfaces and adding elements of the scene, such as road signs, trees, and buildings
- Reconstructing geo-specific scenes based on geographic information system (GIS) assets, such as aerial images, lidar point clouds, and elevation data
- Importing and exporting scenes in the OpenDRIVE® format
Day 1 of 1
Working with the User Interface
Objective: Navigate the RoadRunner interface and maneuver inside a scene.
- Navigating the RoadRunner interface and layout
- Maneuvering inside a RoadRunner scene using camera controls
- Selecting and moving objects in a scene
- Measuring distance between scene elements
Roads
Objective: Create, connect, and customize road segments and road networks.
- Creating, chopping, and joining road segments
- Modifying road shape and vertical and cross-section profile
- Changing road superelevation and speed limits
- Creating on-ramps, off-ramps, and road splits
Lanes
Objective: Create and modify lanes, lane markings, and other road stencil markings.
- Adding driving lanes, curbs, sidewalks, and parking spaces
- Customizing lane properties, such as width and travel direction
- Adding, editing, and customizing lane markings
- Saving road styles with customized lanes for reuse
Junctions
Objective: Connect roads through junctions, add traffic lights, and define allowed vehicle maneuvers.
- Creating and customizing junctions
- Defining a set of maneuvers in a junction, such as permitted turns
- Signalizing a junction by inserting traffic lights
- Adding crosswalks for pedestrians
Terrains and Props
Objective: Add surfaces and 3D props, such as trees and buildings.
- Creating a surface of a specific material, such as grass, asphalt, or sand
- Adding props such as traffic signs, buildings, and trees
- Adding groups of props along a road or within a surface, such as a group of trees
- Customizing text and symbols on traffic signs
- Importing custom props made in other object-modeling tools
Geo-Specific Scene Design
Objective: Construct a scene that accurately represents a real-world location by using GIS assets.
- Importing aerial imagery as a reference for creating roads and surfaces
- Incorporating elevation data to add height information
- Working with point cloud data
- Using vector data, such as OpenStreetMap®
Working with OpenDRIVE Data
Objective: Create a scene from imported OpenDRIVE data.
- Exporting the scene to OpenDRIVE file format
- Importing OpenDRIVE data
- Mapping OpenDRIVE data to RoadRunner assets
- Exporting to other file formats, such as .fbx, for use with external simulators
Level: Intermediate
Prerequisites:
- Experience with basic computer operations
Duration: 1 day
Languages: 日本語