transformDirection
R2026bClass: simscape.multibody.Transformation
Namespace: simscape.multibody
Description
xv = transformDirection(
applies only the rotational part of a transformation to a set of 3-D column vectors that
represent directions. The translational part of the transformation does not affect the
vectors because directions have no position.t,v)
Use this method to re-express direction vectors such as forces, velocities, or axis
orientations from one frame to another. To transform position vectors that are affected by
both rotation and translation, use transformPoint instead.
If the t argument is the transformation from follower frame to base
frame, and the ith column of the v argument is a
direction resolved in the follower frame, then the ith column of the
xv argument is the same direction resolved in the base frame.
Input Arguments
Output Arguments
Examples
Version History
Introduced in R2022a