Rotation Between 2 Vectors
Virtual world rotation between two 3-D vectors
Libraries:
Simulink 3D Animation /
Utilities
Description
The Rotation Between 2 Vectors takes the input of two 3-by-1 vectors and returns a virtual world rotation (specified as a 4-element vector defining the axis and angle) that is needed to transform the first input vector to the second input vector.
Ports
Input
Output
Extended Capabilities
Version History
Introduced in R2006a