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Route Entities

Entity paths, decision-making logic, switching

An entity path is a connection from an entity output port to an entity input port, depicted as a line connecting the entity ports of two SimEvents® blocks. An entity path represents the equivalence between an entity's departure from the first block and arrival at the second block. For more information, see Role of Paths in SimEvents Models.

Blocks

Entity GateGate entities
Entity Input SwitchSwitch input entities
Entity MulticastSend multicast entities
Entity Output SwitchOutput entities
Entity SelectorSelect entities
Multicast Receive QueueReceive multicast entities

Examples and How To

Select Departure Path Using Entity Output Switch

Select one of several ports for an entity's departure.

Select Arrival Path Using Entity Input Switch

Select one of several entity inputs.

Combine Entity Paths

Merge multiple paths into one path.

Control Output Switch with Event Actions and Simulink Function

Use messages to change Entity Output Switch output port.

Use Attributes to Route Entities

Route entities using switch attributes.

Enable a Gate for a Time Interval

Open or close a gate using the Entity Gate block.

Match Entities Based on Attributes in SimEvents Models

Use Entity Store and Entity Selector blocks to route entities.

Concepts

Role of Entity Ports and Paths

What entity paths represent.

Role of Gates in SimEvents Models

What gates represent in various models.

Role of Paths in SimEvents Models

An entity path is a connection from an entity output port to an entity input port, depicted as a line connecting the entity ports of two SimEvents blocks.

Featured Examples