sim3d.vehicle.air.SkyHoggAircraft
Implement Sky Hogg aircraft in Unreal Engine 3D visualization environment
Since R2025a
Description
Use the sim3d.vehicle.air.SkyHoggAircraft
object to implement an Sky Hogg (Aerospace Blockset) aircraft in a 3D
visualization environment using translation and rotation to place the aircraft.
Creation
Description
creates a Sky Hogg object in the 3D environment in the Unreal Engine® with a default name.SkyHoggAircraft
= sim3d.vehicle.air.SkyHoggAircraft()
Properties
Algorithms
The sim3d.vehicle.air.SkyHoggAircraft
object input uses the aircraft north-east-down (NED) right-handed (RH) Cartesian coordinate system.
X-axis — Along aircraft longitudinal axis, points forward
Y-axis — Along aircraft lateral axis, points to the right
Z-axis — Points downward
For more information, see Coordinate Systems for Navigation.
Unreal® uses a skeleton, bones, and mesh to define a 3D model. A skeleton is comprised of a set of bones. A mesh is the outer covering of the skeleton. Aircraft parts are sections of the mesh, such as ailerons or wheels, which are linked to the bones. For more information, see https://docs.unrealengine.com/4.27/AnimatingObjects/SkeletalMeshAnimation/Skeleton/ and Aerospace Skeletons.