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Aerospace Skeletons

Airliner Aircraft

Airliner is a simplified air transport aircraft type with automated landing gear retraction, which is not intended for use with a user-supplied mesh. For more information, see Airliner (Aerospace Blockset).

Front view of airliner aircraft.

In Unreal® skeletons, all bones have six degrees of freedom. However, for simplicity, the Simulation 3D Aircraft (Aerospace Blockset) block only enables all six degrees of freedom (6DOF) for the BODY the Airliner. For the remaining Airliner bones, the block enables only one degree of freedom.

In this table, the markings indicate enabled or disabled degrees of freedom for corresponding aircraft bones. Columns X, Y, Z, Pitch, Roll, Pitch, and Yaw each correspond to one degree for the associated bone.

  • ✔ — Degree of freedom enabled for the aircraft bone.

  • X — Degree of freedom disabled for the aircraft bone.

Airliner

Active Degrees of Freedom

BoneIndexXYZRollPitchYaw

BODY

1

LEFT_ENGINE

2

X

X

X

X

X

RIGHT_ENGINE

3

X

X

X

X

X

RUDDER

4

X

X

X

X

X

ELEVATOR

5

X

X

X

X

X

LEFT_AILERON

6

X

X

X

X

X

RIGHT_AILERON

7

X

X

X

X

X

FLAPS

8

X

X

X

X

X

NOSE_WHEEL_STRUT

9

X

X

X

X

X

NOSE_WHEEL

10

X

X

X

X

X

LEFT_WHEEL

11

X

X

X

X

X

RIGHT_WHEEL

12

X

X

X

X

X

Air Transport Aircraft

Air Transport is a customizable air transport aircraft type. For more information, see Air Transport (Aerospace Blockset).

Front view of air transport aircraft.

Lights

Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.

LightBoneLocation in SK_AirTransport Mesh
Left landingLandingLight_LLeft wing root
Right landingLandingLight_RRight wing root
TaxiNoseGear_LightNose gear strut
Red navigationRedNavLightLeft wingtip
Green navigationGreenNavLightRight wingtip
Left wingtip strobeStrobeLight_LLeft wingtip
Right wingtip strobeStrobeLight_RRight wingtip
Tail strobeStrobeLightTop of vertical stabilizer, pointing aft
Position #1PositionLight1N/A
Position #2PositionLight2N/A
Position #2Beacon #1Top of fuselage
Position #2Beacon #2Bottom of fuselage

Skeleton

A user-supplied skeletal mesh for the air transport aircraft must have this skeleton.

  • AirTransport

    • Engine1

    • Engine2

    • Engine3

    • Engine4

    • Aileron_L

    • Aileron_R

    • Flap1_L

    • Flap1_R

    • Flap2_L

    • Flap2_R

    • Spoiler_L

    • Spoiler_R

    • HorizStab

      • HorizStab_Elevator_L

      • HorizStab_Elevator_R

    • Rudder

    • NoseGear

      • NoseGear_Wheel

      • NoseGear_Light

    • NoseGearDoor1

    • NoseGearDoor2

    • MainGear_L

      • MainGear_L_Wheel

      • MainGear_L_Link

    • MainGear_L_Door1

    • MainGear_L_Door2

      • MainGear_L_Door2_2

    • MainGear_R

      • MainGear_R_Wheel

      • MainGear_R_Link

    • MainGear_R_Door1

    • MainGear_R_Door2

      • MainGear_R_Door2_2

    • RedNavLight

    • GreenNavLight

    • StrobeLight_L

    • StrobeLight_R

    • LandingLight_L

    • LandingLight_R

    • BeaconLight1

    • BeaconLight2

    • StrobeLight

    • PositionLight1

    • PositionLight2

Fixed-Wing Aircraft

This is a highly customizable fixed wing aircraft type, suitable for vertical takeoff and landing and other less common vehicles. For more information, see Custom (Aerospace Blockset).

Front view of custom aircraft.

Lights

Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.

LightBoneLocation in SK_Aircraft Mesh
Left landingLandingLight_LLeft of nose
Right landingLandingLight_RRight of nose
TaxiNoseGear_LightNose gear strut
Red navigationWing1_RedNavLightLeft wingtip of WING1
Green navigationWing1_GreenNavLightRight wingtip of WING1
Left wingtip strobeWing1_StrobeLight_LLeft wingtip of WING1
Right wingtip strobeWing1_StrobeLight_RRight wingtip of WING1
Tail strobeStrobeLightTop of vertical stabilizer, pointing aft
Position #1PosititionLight1Left wingtip of WING2
Position #2PosititionLight2Right wingtip of WING2
Beacon #1BeaconLight1Top of vertical stabilizer
Beacon #2BeaconLight2Bottom of fuselage

Skeleton

A user-supplied skeletal mesh for the Custom aircraft must have this skeleton.

  • FixedWing

    • Engine1

      • Engine1_Prop

    • Engine2

      • Engine2_Prop

    • Engine3

      • Engine3_Prop

    • Engine4

      • Engine4_Prop

    • Engine5

      • Engine5_Prop

    • Engine6

      • Engine6_Prop

    • Engine7

      • Engine7_Prop

    • Engine8

      • Engine8_Prop

    • Engine9

      • Engine9_Prop

    • Engine10

      • Engine10_Prop

    • Engine11

      • Engine11_Prop

    • Engine12

      • Engine12_Prop

    • Engine13

      • Engine13_Prop

    • Engine14

      • Engine14_Prop

    • Engine15

      • Engine15_Prop

    • Engine16

      • Engine16_Prop

    • Wing1

      • Wing1_Aileron_L

      • Wing1_Aileron_R

      • Wing1_Flap_L

      • Wing1_Flap_R

      • Wing1_Spoiler_L

      • Wing1_Spoiler_R

      • Wing1_RedNavLight

      • Wing1_GreenNavLight

      • Wing1_StrobeLight_L

      • Wing1_StrobeLight_R

    • Wing2

      • Wing2_Flap_L

      • Wing2_Flap_R

    • Rudder_L

    • Rudder_R

    • HorizStab

      • HorizStab_Elevator_L

      • HorizStab_Elevator_R

    • NoseGear

      • NoseGear_Wheel

      • NoseGear_Light

    • NoseGear_Door

    • MainGear_L

      • MainGear_L_Wheel

    • MainGear_R

      • MainGear_R_Wheel

    • MainGearDoor_L

    • MainGearDoor_R

    • LandingLight_L

    • LandingLight_R

    • BeaconLight1

    • BeaconLight2

    • StrobeLight

    • PositionLight1

    • PositionLight2

General Aviation Aircraft

General Aviation is a customizable general aviation (GA) aircraft type. For more information, see General Aviation (Aerospace Blockset).

Front view of general aviation aircraft.

Lights

Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.

LightBoneLocation in SK_GeneralAviation Mesh
Left landingLandingLight_LNose cowling
Right landingLandingLight_RNose cowling
TaxiNoseGear_LightN/A
Red navigationRedNavLightLeft wingtip
Green navigationGreenNavLightRight wingtip
Left wingtip strobeStrobeLight_LLeft wingtip
Right wingtip strobeStrobeLight_RRight wingtip
Tail strobeStrobeLightTop of vertical stabilizer, pointing aft
PositionPositionLight1N/A
BeaconBeaconLight1Top of vertical stabilizer

Skeleton

A user-supplied skeletal mesh for the General Aviation aircraft must have this skeleton.

  • GA

    • Engine1

    • Aileron_L

    • Aileron_R

    • Flap_L

    • Flap_R

    • Spoiler_L

    • Spoiler_R

    • Elevator_L

    • Elevator_R

    • Rudder

    • NoseGear

      • NoseGear_Wheel

      • NoseGear_Light

    • MainGear_L

      • MainGear_L_Wheel

    • MainGear_R

      • MainGear_R_Wheel

    • RedNavLight

    • GreenNavLight

    • StrobeLight_L

    • StrobeLight_R

    • LandingLight_L

    • LandingLight_R

    • BeaconLight1

    • StrobeLight

    • PositionLight1

Sky Hogg

Sky Hogg is a simplified general aviation aircraft type which is not intended for use with a user-supplied mesh. For more information, see Sky Hogg (Aerospace Blockset).

Front view of Sky Hogg aircraft.

In Unreal skeletons, all bones have six degrees of freedom. However, for simplicity, the Simulation 3D Aircraft (Aerospace Blockset) block only enables all six degrees of freedom (6DOF) for the BODY the Sky Hogg. For the remaining Sky Hogg bones, the block enables only one degree of freedom.

In this table, the markings indicate enabled or disabled degrees of freedom for corresponding aircraft bones. Columns X, Y, Z, Pitch, Roll, Pitch, and Yaw each correspond to one degree for the associated bone.

Active Degrees of Freedom

BoneIndexXYZRollPitchYaw

BODY

1

PROPELLER

2

X

X

X

X

X

RUDDER

3

X

X

X

X

X

ELEVATOR

4

X

X

X

X

X

LEFT_AILERON

5

X

X

X

X

X

RIGHT_AILERON

6

X

X

X

X

X

FLAPS

7

X

X

X

X

X

NOSE_WHEEL_STRUT

8

X

X

X

X

X

NOSE_WHEEL

9

X

X

X

X

X

LEFT_WHEEL

10

X

X

X

X

X

RIGHT_WHEEL

11

X

X

X

X

X

Helicopter Rotorcraft

Helicopter is a customizable helicopter rotorcraft type with retractable landing gear. For more information, see Helicopter (Aerospace Blockset).

Front view of Helicopter

Lights

Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.

LightBone
Landing lightLandingLight
Nose lightNoseLight
Red navigation lightRedNavLight
Green navigation lightGreenNavLight
White navigation lightPositionLight
Strobe light StrobeLight
Beacon lightBeaconLight

Skeleton

A user-supplied skeletal mesh for the Helicopter rotorcraft must have this skeleton.

  • Helicopter

    • Engine1

    • Engine2

    • Rotor1

    • Rotor2

    • NoseGear

      • NoseGear_Wheel

      • NoseGear_Light

    • NoseGearDoor1

    • NoseGearDoor2

    • MainGear_L

      • MainGear_L_Wheel

      • MainGear_L_Light

    • MainGear_L_Door1

    • MainGear_L_Door2

    • MainGear_R

      • MainGear_R_Wheel

    • MainGear_R_Door1

    • MainGear_R_Door2

    • Sensor1

    • Sensor2

    • RedNavLight

    • GreenNavLight

    • BeaconLight

    • StrobeLight

    • PositionLight

Light Helicopter Rotorcraft

Light Helicopter is a customizable light helicopter rotorcraft type with skid landing gear. For more information, see Light Helicopter (Aerospace Blockset).

Front view of light helicopter.

Lights

Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.

LightBone
Landing lightLandingLight
Nose lightNoseLight
Red navigation lightRedNavLight
Green navigation lightGreenNavLight
White navigation lightPositionLight
Strobe light StrobeLight
Beacon lightBeaconLight

Skeleton

A user-supplied skeletal mesh for the Light Helicopter rotorcraft must have this skeleton.

  • LightHelicopter

    • Engine

    • Rotor1

    • Rotor2

    • Sensor1

    • Sensor2

    • NoseLight

    • LandingLight

    • RedNavLight

    • GreenNavLight

    • BeaconLight

    • StrobeLight

    • PositionLight

CubeSat Spacecraft

Front view of CubeSat.

Skeleton

  • CubeSat

    • ANTENNA1

    • ANTENNA2

    • ANTENNA3

    • SENSOR

    • SOLAR_ARRAY1

      • SOLAR_ARRAY1_1

    • SOLAR_ARRAY2

      • SOLAR_ARRAY2_2

    • THRUSTER

Multirotor Rotorcraft

Multirotor is a customizable multirotor rotorcraft type intended for small vehicles. For more complex vertical takeoff and landing vehicles, use Custom Aircraft. For more information, see Multirotor (Aerospace Blockset).

Front view of light helicopter.

Lights

Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.

LightBone
Landing lightLandingLight
Nose lightNoseLight
Red navigation lightRedNavLight
Green navigation lightGreenNavLight
White navigation lightPositionLight
Strobe light StrobeLight
Beacon lightBeaconLight

Skeleton

A user-supplied skeletal mesh for the Multirotor rotorcraft must have this skeleton.

  • Multirotor

    • Rotor1

    • Rotor2

    • Rotor3

    • Rotor4

    • Rotor5

    • Rotor6

    • Rotor7

    • Rotor8

    • Sensor1

    • Sensor2

    • NoseLight

    • LandingLight

    • RedNavLight

    • GreenNavLight

    • BeaconLight

    • StrobeLight

    • PositionLight

CubeSat Spacecraft

CubeSat is a customizable CubeSat spacecraft type. For more information, see CubeSat (Aerospace Blockset).

Front view of CubeSat.

Skeleton

A user-supplied skeletal mesh for the CubeSat spacecraft must have this skeleton.

  • CubeSat

    • ANTENNA1

    • ANTENNA2

    • ANTENNA3

    • SENSOR

    • SOLAR_ARRAY1

      • SOLAR_ARRAY1_1

    • SOLAR_ARRAY2

      • SOLAR_ARRAY2_2

    • THRUSTER

SmallSat Spacecraft

SmallSat is a customizable SmallSat spacecraft type. For more information, see SmallSat (Aerospace Blockset).

Front view of SmallSat.

Skeleton

A user-supplied skeletal mesh for the SmallSat spacecraft must have this skeleton.

  • SmallSat

    • ANTENNA1

    • ANTENNA2

    • ANTENNA3

    • ANTENNA4

    • SENSOR1

    • SENSOR2

    • SENSOR3

    • SENSOR4

    • SOLAR_ARRAY1

      • SOLAR_ARRAY1_1

        • SOLAR_ARRAY1_1_1

          • SOLAR_ARRAY1_1_1_1

            • SOLAR_ARRAY1_1_1_1_1

    • SOLAR_ARRAY2

      • SOLAR_ARRAY2_2

        • SOLAR_ARRAY2_2_2

          • SOLAR_ARRAY2_2_2_2

            • SOLAR_ARRAY2_2_2_2_2

    • THRUSTER

See Also

(Aerospace Blockset) | (Aerospace Blockset) | (Aerospace Blockset)

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