Aerospace Skeletons
Airliner Aircraft
Airliner is a simplified air transport aircraft type with automated landing gear retraction, which is not intended for use with a user-supplied mesh. For more information, see Airliner (Aerospace Blockset).
In Unreal® skeletons, all bones have six degrees of freedom. However, for simplicity, the Simulation 3D Aircraft (Aerospace Blockset) block only enables all six degrees of freedom (6DOF) for the BODY the Airliner. For the remaining Airliner bones, the block enables only one degree of freedom.
In this table, the markings indicate enabled or disabled degrees of freedom for corresponding aircraft bones. Columns X, Y, Z, Pitch, Roll, Pitch, and Yaw each correspond to one degree for the associated bone.
✔ — Degree of freedom enabled for the aircraft bone.
X
— Degree of freedom disabled for the aircraft bone.
Airliner
Active Degrees of Freedom
Bone | Index | X | Y | Z | Roll | Pitch | Yaw |
---|---|---|---|---|---|---|---|
BODY |
1 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
LEFT_ENGINE |
2 |
|
|
|
✔ |
|
|
RIGHT_ENGINE |
3 |
|
|
|
✔ |
|
|
RUDDER |
4 |
|
|
|
|
|
✔ |
ELEVATOR |
5 |
|
|
|
|
✔ |
|
LEFT_AILERON |
6 |
|
|
|
|
✔ |
|
RIGHT_AILERON |
7 |
|
|
|
|
✔ |
|
FLAPS |
8 |
|
|
|
|
✔ |
|
NOSE_WHEEL_STRUT |
9 |
|
|
|
|
|
✔ |
NOSE_WHEEL |
10 |
|
|
|
|
✔ |
|
LEFT_WHEEL |
11 |
|
|
|
|
✔ |
|
RIGHT_WHEEL |
12 |
|
|
|
|
✔ |
|
Air Transport Aircraft
Air Transport is a customizable air transport aircraft type. For more information, see Air Transport (Aerospace Blockset).
Lights
Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.
Light | Bone | Location in SK_AirTransport Mesh |
---|---|---|
Left landing | LandingLight_L | Left wing root |
Right landing | LandingLight_R | Right wing root |
Taxi | NoseGear_Light | Nose gear strut |
Red navigation | RedNavLight | Left wingtip |
Green navigation | GreenNavLight | Right wingtip |
Left wingtip strobe | StrobeLight_L | Left wingtip |
Right wingtip strobe | StrobeLight_R | Right wingtip |
Tail strobe | StrobeLight | Top of vertical stabilizer, pointing aft |
Position #1 | PositionLight1 | N/A |
Position #2 | PositionLight2 | N/A |
Position #2 | Beacon #1 | Top of fuselage |
Position #2 | Beacon #2 | Bottom of fuselage |
Skeleton
A user-supplied skeletal mesh for the air transport aircraft must have this skeleton.
AirTransport
Engine1
Engine2
Engine3
Engine4
Aileron_L
Aileron_R
Flap1_L
Flap1_R
Flap2_L
Flap2_R
Spoiler_L
Spoiler_R
HorizStab
HorizStab_Elevator_L
HorizStab_Elevator_R
Rudder
NoseGear
NoseGear_Wheel
NoseGear_Light
NoseGearDoor1
NoseGearDoor2
MainGear_L
MainGear_L_Wheel
MainGear_L_Link
MainGear_L_Door1
MainGear_L_Door2
MainGear_L_Door2_2
MainGear_R
MainGear_R_Wheel
MainGear_R_Link
MainGear_R_Door1
MainGear_R_Door2
MainGear_R_Door2_2
RedNavLight
GreenNavLight
StrobeLight_L
StrobeLight_R
LandingLight_L
LandingLight_R
BeaconLight1
BeaconLight2
StrobeLight
PositionLight1
PositionLight2
Fixed-Wing Aircraft
This is a highly customizable fixed wing aircraft type, suitable for vertical takeoff and landing and other less common vehicles. For more information, see Custom (Aerospace Blockset).
Lights
Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.
Light | Bone | Location in SK_Aircraft Mesh |
---|---|---|
Left landing | LandingLight_L | Left of nose |
Right landing | LandingLight_R | Right of nose |
Taxi | NoseGear_Light | Nose gear strut |
Red navigation | Wing1_RedNavLight | Left wingtip of WING1 |
Green navigation | Wing1_GreenNavLight | Right wingtip of WING1 |
Left wingtip strobe | Wing1_StrobeLight_L | Left wingtip of WING1 |
Right wingtip strobe | Wing1_StrobeLight_R | Right wingtip of WING1 |
Tail strobe | StrobeLight | Top of vertical stabilizer, pointing aft |
Position #1 | PosititionLight1 | Left wingtip of WING2 |
Position #2 | PosititionLight2 | Right wingtip of WING2 |
Beacon #1 | BeaconLight1 | Top of vertical stabilizer |
Beacon #2 | BeaconLight2 | Bottom of fuselage |
Skeleton
A user-supplied skeletal mesh for the Custom aircraft must have this skeleton.
FixedWing
Engine1
Engine1_Prop
Engine2
Engine2_Prop
Engine3
Engine3_Prop
Engine4
Engine4_Prop
Engine5
Engine5_Prop
Engine6
Engine6_Prop
Engine7
Engine7_Prop
Engine8
Engine8_Prop
Engine9
Engine9_Prop
Engine10
Engine10_Prop
Engine11
Engine11_Prop
Engine12
Engine12_Prop
Engine13
Engine13_Prop
Engine14
Engine14_Prop
Engine15
Engine15_Prop
Engine16
Engine16_Prop
Wing1
Wing1_Aileron_L
Wing1_Aileron_R
Wing1_Flap_L
Wing1_Flap_R
Wing1_Spoiler_L
Wing1_Spoiler_R
Wing1_RedNavLight
Wing1_GreenNavLight
Wing1_StrobeLight_L
Wing1_StrobeLight_R
Wing2
Wing2_Flap_L
Wing2_Flap_R
Rudder_L
Rudder_R
HorizStab
HorizStab_Elevator_L
HorizStab_Elevator_R
NoseGear
NoseGear_Wheel
NoseGear_Light
NoseGear_Door
MainGear_L
MainGear_L_Wheel
MainGear_R
MainGear_R_Wheel
MainGearDoor_L
MainGearDoor_R
LandingLight_L
LandingLight_R
BeaconLight1
BeaconLight2
StrobeLight
PositionLight1
PositionLight2
General Aviation Aircraft
General Aviation is a customizable general aviation (GA) aircraft type. For more information, see General Aviation (Aerospace Blockset).
Lights
Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.
Light | Bone | Location in SK_GeneralAviation Mesh |
---|---|---|
Left landing | LandingLight_L | Nose cowling |
Right landing | LandingLight_R | Nose cowling |
Taxi | NoseGear_Light | N/A |
Red navigation | RedNavLight | Left wingtip |
Green navigation | GreenNavLight | Right wingtip |
Left wingtip strobe | StrobeLight_L | Left wingtip |
Right wingtip strobe | StrobeLight_R | Right wingtip |
Tail strobe | StrobeLight | Top of vertical stabilizer, pointing aft |
Position | PositionLight1 | N/A |
Beacon | BeaconLight1 | Top of vertical stabilizer |
Skeleton
A user-supplied skeletal mesh for the General Aviation aircraft must have this skeleton.
GA
Engine1
Aileron_L
Aileron_R
Flap_L
Flap_R
Spoiler_L
Spoiler_R
Elevator_L
Elevator_R
Rudder
NoseGear
NoseGear_Wheel
NoseGear_Light
MainGear_L
MainGear_L_Wheel
MainGear_R
MainGear_R_Wheel
RedNavLight
GreenNavLight
StrobeLight_L
StrobeLight_R
LandingLight_L
LandingLight_R
BeaconLight1
StrobeLight
PositionLight1
Sky Hogg
Sky Hogg is a simplified general aviation aircraft type which is not intended for use with a user-supplied mesh. For more information, see Sky Hogg (Aerospace Blockset).
In Unreal skeletons, all bones have six degrees of freedom. However, for simplicity, the Simulation 3D Aircraft (Aerospace Blockset) block only enables all six degrees of freedom (6DOF) for the BODY the Sky Hogg. For the remaining Sky Hogg bones, the block enables only one degree of freedom.
In this table, the markings indicate enabled or disabled degrees of freedom for corresponding aircraft bones. Columns X, Y, Z, Pitch, Roll, Pitch, and Yaw each correspond to one degree for the associated bone.
Active Degrees of Freedom
Bone | Index | X | Y | Z | Roll | Pitch | Yaw |
---|---|---|---|---|---|---|---|
BODY |
1 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
PROPELLER |
2 |
|
|
|
✔ |
|
|
RUDDER |
3 |
|
|
|
|
|
✔ |
ELEVATOR |
4 |
|
|
|
|
✔ |
|
LEFT_AILERON |
5 |
|
|
|
|
✔ |
|
RIGHT_AILERON |
6 |
|
|
|
|
✔ |
|
FLAPS |
7 |
|
|
|
|
✔ |
|
NOSE_WHEEL_STRUT |
8 |
|
|
|
|
|
✔ |
NOSE_WHEEL |
9 |
|
|
|
|
✔ |
|
LEFT_WHEEL |
10 |
|
|
|
|
✔ |
|
RIGHT_WHEEL |
11 |
|
|
|
|
✔ |
|
Helicopter Rotorcraft
Helicopter is a customizable helicopter rotorcraft type with retractable landing gear. For more information, see Helicopter (Aerospace Blockset).
Lights
Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.
Light | Bone |
---|---|
Landing light | LandingLight |
Nose light | NoseLight |
Red navigation light | RedNavLight |
Green navigation light | GreenNavLight |
White navigation light | PositionLight |
Strobe light | StrobeLight |
Beacon light | BeaconLight |
Skeleton
A user-supplied skeletal mesh for the Helicopter rotorcraft must have this skeleton.
Helicopter
Engine1
Engine2
Rotor1
Rotor2
NoseGear
NoseGear_Wheel
NoseGear_Light
NoseGearDoor1
NoseGearDoor2
MainGear_L
MainGear_L_Wheel
MainGear_L_Light
MainGear_L_Door1
MainGear_L_Door2
MainGear_R
MainGear_R_Wheel
MainGear_R_Door1
MainGear_R_Door2
Sensor1
Sensor2
RedNavLight
GreenNavLight
BeaconLight
StrobeLight
PositionLight
Light Helicopter Rotorcraft
Light Helicopter is a customizable light helicopter rotorcraft type with skid landing gear. For more information, see Light Helicopter (Aerospace Blockset).
Lights
Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.
Light | Bone |
---|---|
Landing light | LandingLight |
Nose light | NoseLight |
Red navigation light | RedNavLight |
Green navigation light | GreenNavLight |
White navigation light | PositionLight |
Strobe light | StrobeLight |
Beacon light | BeaconLight |
Skeleton
A user-supplied skeletal mesh for the Light Helicopter rotorcraft must have this skeleton.
LightHelicopter
Engine
Rotor1
Rotor2
Sensor1
Sensor2
NoseLight
LandingLight
RedNavLight
GreenNavLight
BeaconLight
StrobeLight
PositionLight
CubeSat Spacecraft
Skeleton
CubeSat
ANTENNA1
ANTENNA2
ANTENNA3
SENSOR
SOLAR_ARRAY1
SOLAR_ARRAY1_1
SOLAR_ARRAY2
SOLAR_ARRAY2_2
THRUSTER
Multirotor Rotorcraft
Multirotor is a customizable multirotor rotorcraft type intended for small vehicles. For more complex vertical takeoff and landing vehicles, use Custom Aircraft. For more information, see Multirotor (Aerospace Blockset).
Lights
Light bones are located at light locations in the sample mesh, and are not attached to mesh vertices.
Light | Bone |
---|---|
Landing light | LandingLight |
Nose light | NoseLight |
Red navigation light | RedNavLight |
Green navigation light | GreenNavLight |
White navigation light | PositionLight |
Strobe light | StrobeLight |
Beacon light | BeaconLight |
Skeleton
A user-supplied skeletal mesh for the Multirotor rotorcraft must have this skeleton.
Multirotor
Rotor1
Rotor2
Rotor3
Rotor4
Rotor5
Rotor6
Rotor7
Rotor8
Sensor1
Sensor2
NoseLight
LandingLight
RedNavLight
GreenNavLight
BeaconLight
StrobeLight
PositionLight
CubeSat Spacecraft
CubeSat is a customizable CubeSat spacecraft type. For more information, see CubeSat (Aerospace Blockset).
Skeleton
A user-supplied skeletal mesh for the CubeSat spacecraft must have this skeleton.
CubeSat
ANTENNA1
ANTENNA2
ANTENNA3
SENSOR
SOLAR_ARRAY1
SOLAR_ARRAY1_1
SOLAR_ARRAY2
SOLAR_ARRAY2_2
THRUSTER
SmallSat Spacecraft
SmallSat is a customizable SmallSat spacecraft type. For more information, see SmallSat (Aerospace Blockset).
Skeleton
A user-supplied skeletal mesh for the SmallSat spacecraft must have this skeleton.
SmallSat
ANTENNA1
ANTENNA2
ANTENNA3
ANTENNA4
SENSOR1
SENSOR2
SENSOR3
SENSOR4
SOLAR_ARRAY1
SOLAR_ARRAY1_1
SOLAR_ARRAY1_1_1
SOLAR_ARRAY1_1_1_1
SOLAR_ARRAY1_1_1_1_1
SOLAR_ARRAY2
SOLAR_ARRAY2_2
SOLAR_ARRAY2_2_2
SOLAR_ARRAY2_2_2_2
SOLAR_ARRAY2_2_2_2_2
THRUSTER
See Also
Simulation 3D Rotorcraft (Aerospace Blockset) | Helicopter (Aerospace Blockset) | Light Helicopter (Aerospace Blockset)
Topics
- Unreal Engine Simulation Environment Requirements and Limitations (Aerospace Blockset)
- Customize 3D Scenes for Aerospace Blockset Simulations (Aerospace Blockset)
- How 3D Simulation for Aerospace Blockset Works (Aerospace Blockset)