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sim3d.vehicle.air.FixedWingAircraft

Implement Custom aircraft in Unreal Engine 3D visualization environment

Since R2025a

    Description

    Use the sim3d.vehicle.air.FixedWingAircraft object to implement an Custom (Aerospace Blockset) aircraft in a 3D visualization environment using translation and rotation to place the aircraft.

    Creation

    Description

    airtransportaircraft = sim3d.vehicle.air.FixedWingAircraft() creates an custom aircraft object in the 3D environment in the Unreal Engine® with a default name.

    Properties

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    These properties can be specified as name-value arguments.

    Aircraft name, specified as a character vector.

    Data Types: char

    Aircraft color, specified as Red, Orange, Yellow, Green, Cyan, Blue, Black, White, Silver, or Metal.

    Path to custom aircraft mesh, specified as a character vector.

    Initial translation of aircraft, specified as an 57-by-3 array.

    Data Types: single | double

    Initial rotation of aircraft, specified as a 57-by-3 array.

    Data Types: single | double

    Initial scale of aircraft, specified as a 1-by-3 array.

    Data Types: single | double

    Algorithms

    The sim3d.vehicle.air.FixedWingAircraft object input uses the aircraft north-east-down (NED) right-handed (RH) Cartesian coordinate system.

    • X-axis — Along aircraft longitudinal axis, points forward

    • Y-axis — Along aircraft lateral axis, points to the right

    • Z-axis — Points downward

    For more information, see Coordinate Systems for Navigation.

    Unreal® uses a skeleton, bones, and mesh to define a 3D model. A skeleton is comprised of a set of bones. A mesh is the outer covering of the skeleton. Aircraft parts are sections of the mesh, such as ailerons or wheels, which are linked to the bones. For more information, see https://docs.unrealengine.com/4.27/AnimatingObjects/SkeletalMeshAnimation/Skeleton/ and Aerospace Skeletons.

    Version History

    Introduced in R2025a

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    See Also

    Classes

    Blocks