You are now following this Submission
- You will see updates in your followed content feed
- You may receive emails, depending on your communication preferences
For use like pcolor but with c as a true color matrix (uses texturemap for speed)...
H=tcolor(x,y,c[,method])
valid methods are: 'corners','normal','triangles'
The normal method is texture mapping unto the plane given by x and y (which may be distorted arbitrarily)
The 'corners' method is the fastest way to draw. However it requires that the area is non-distorted... E.g. that the box defined by the corners defines the area.
The slowest method is 'triangles'... (sort of like pcolor). But shading interp works with it.
c=imread('C:\Projects\My Pictures\peppermint_girl.jpg');
[x,y] = meshgrid(1:size(im,2),1:size(im,1));
x=x+y/10; %skew the image
H=tcolor(x,y,c,'corners')
Aslak Grinsted - July 2003
Cite As
Aslak Grinsted (2026). tcolor (a fast pcolor that likes RGB images) (https://se.mathworks.com/matlabcentral/fileexchange/3777-tcolor-a-fast-pcolor-that-likes-rgb-images), MATLAB Central File Exchange. Retrieved .
General Information
- Version 1.0.0.0 (951 Bytes)
-
No License
MATLAB Release Compatibility
- Compatible with any release
Platform Compatibility
- Windows
- macOS
- Linux
| Version | Published | Release Notes | Action |
|---|---|---|---|
| 1.0.0.0 |
