I can't randomly distribute the dots

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Ahmet Selim Arslan
Ahmet Selim Arslan on 13 Jan 2021
Answered: Adam Danz on 13 Jan 2021
Hi everyone, I need to randomly distribute z points on a project I'm working on, but when I multiply 'rand' and 'height points', 'rand' is just one number and it's just multiplying the elevation points by that number. The resulting image is like this
%% Dosyaları oku (*.las)
clc;clear
[FileName, PathName]=uigetfile('*.*','select point file');
lasReader = lasFileReader(FileName);
ptCloud = readPointCloud(lasReader);
figure;
pcshow(ptCloud.Location);
%% Z ekseni noktalarını seç % Select z-axis points
Elevation=double(ptCloud.Location(:,3));
Yikikz=rand.*Elevation;
yikilan=[ptCloud.Location(:,1),ptCloud.Location(:,2),Yikikz];
figure;
pcshow(yikilan);
  1 Comment
Adam Danz
Adam Danz on 13 Jan 2021
Yikikz=rand.*Elevation;
This is not randomly distributing the z-coordinates. This is adding noise to the coordinates.
My answer to your other question shows exactly how to randomly distribute, or permute, the z-coordinates.

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Answers (2)

Alan Stevens
Alan Stevens on 13 Jan 2021
Try using
Yikikz=rand(size(Elevation)).*Elevation;
  2 Comments
Ahmet Selim Arslan
Ahmet Selim Arslan on 13 Jan 2021
This is how it happened this time, I want you to be like the image of a building collapsed in an earthquake. Height points scatter all over the x and y axes
%% Z ekseni noktalarını seç % Select z-axis points
Elevation=double(ptCloud.Location(:,3));
Yikikz=rand(size(Elevation)).*Elevation;
yikilan=[ptCloud.Location(:,1),ptCloud.Location(:,2),Yikikz];
figure;
pcshow(yikilan);
Alan Stevens
Alan Stevens on 13 Jan 2021
Edited: Alan Stevens on 13 Jan 2021
Try adding
view(2)
after
pcshow(yikilan);
if what you're after is to see the distribution from above.

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Adam Danz
Adam Danz on 13 Jan 2021
> I want you to be like the image of a building collapsed in an earthquake. Height points scatter all over the x and y axes
What you're describing is a 2D plot, collapsing along the z-axis.
Set all z-values to 0 and add noise to the X and Y points.
I suggest using normallly distributed noise (randn) if you expect the particles to fall directly downward plus some variation.

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