Using pause, but stop if user input
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Another struggle: Looking to get/make a function that will pause while doing something (eg displaying figure), and if user wants to view it, they can. But after a period of time (if away from desk, for example), the pause will end and the next figure will be displayed. eg pause(5) but continue after 1 if user presses enter before the 5 are up?
I've thought about:
StartTime = clock;
while clock <= StartTime+delay_time
{PAUSE or wait for user input}
end
But can't think of how to use "input" as it must have uiwait built in. Is there a way to do this or is it just easier to accept that any delays are fixed or user has to move the code on?
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Accepted Answer
Rik
on 16 Jan 2018
2 Comments
Rik
on 16 Jan 2018
You're welcome.
If you found this answer useful, please mark it as accepted answer. It will make it easier for other people with the same question to find an answer, as well as give me reputation points. If this didn't solve your question, please comment with what problems you are still having.
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