How do I get a colormap from JPEG file?

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Hi. I have a jpg image file of the surface of Neptune. My intention is to build a texture mapping ( see Matlab's help about this topic ). I have used the command imread with the file but jpg files have not a colormap (in general, the command imread produces an MxNx3 matriz and a colormap is a Mx3 matrix). I would like to know how I could do it.
Like a image is more valuable than 1000 words (sometimes), my purpose is doing something like that (see example) but for Neptune.
  2 Comments
Image Analyst
Image Analyst on 24 Oct 2011
The jpg image is a true color image. What do you mean by a topographic image? You mean like a geological survey topographic map with contour lines on it and you want that somehow transferred to the surface of a spherical object? What proportion of the sphere should this 2D rectangle cover? A tiny spot? A whole hemisphere? Something in between? Or do you want some kind of 2.5D terrain image with mountains and things sticking above the surface of the sphere?
Julián Francisco
Julián Francisco on 24 Oct 2011
@Image Analyst: Thank you for your interest. The image is a 2d representation of the whole surface (longitude [0,360] degrees and latitude [-90,90] degrees). I want to transform the colordata into altitude z about the sphere.

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Accepted Answer

Walter Roberson
Walter Roberson on 24 Oct 2011
You can use the two-output form of rgb2ind() to extract a colormap from a true-color image.
I am not certain how you plan to map colormap indices to altitudes, though.
  1 Comment
Julián Francisco
Julián Francisco on 24 Oct 2011
@Walter Roberson: Ok, you are right. I was wrong (I thought the colour of the image was based on the altitude about Neptune's surface through some type of transformation). Thank you so much for your answer.

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More Answers (2)

Julián Francisco
Julián Francisco on 24 Oct 2011
Here is the solution for my question based on the answer of Walter Robertson:
[X, map] = rgb2ind(imread('neptune.jpg'),128);
[x,y,z] = sphere(50);
x = 24764*x;
y = 24764*y;
z = 24764*z;
props.FaceColor= 'texture';
props.EdgeColor = 'none';
props.Cdata = flipud(X); % it is necessary to do this for getting the
% appropiate image on the sphere
surface(x,y,z,props);
colormap(map);
axis equal;
view([71 14]);

user4552
user4552 on 7 Jun 2016
how can you convert 2D image to 3D image, knowing that the first image is color image but 2D?

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