Toolbar Guide GUI Editor - Tool Creation - Brush

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How can I include a brush tool onto my GUI? This is as far as I get
function uitoggletool_ClickedCallback(hObject, eventdata, handles)
brush(handles.clean_plot)
guidata(hObject, handles)
Many thanks, Will

Accepted Answer

Adam
Adam on 5 Mar 2015
Edited: Adam on 5 Mar 2015
function togglebutton1_Callback(hObject, eventdata, handles)
if hObject.Value == 1
brush( handles.figure1, 'on' );
else
brush( handles.figure1, 'off' );
end
seems to work fine for me using a toggle button. Strangely when I tested it at first on a scatter plot using the '*' marker it didn't work, but the same behaviour happened when I just tried on a normal normal figure so I don't know what is going in there. It worked when I used a 's' marker for my scatter plot though in both cases.
handles.figure1 is the tag for the figure itself. I never call mine 'figure1' when i am creating a proper GUI, but this was just a test so that is what it refers to. It must be the figure handle, not an axes handle.
  10 Comments
William
William on 6 Mar 2015
Because I have 2 other axes handles within this figure, so how to I choose a specific axes?
Think I'll just define a new figure and then save the brush data into the workspace shared by the original figure
Adam
Adam on 6 Mar 2015
As far as I know the brush will apply to all axes in a figure. I don't see an option to choose an axes for the brushing specifically. It isn't functionality I have ever used myself though, I'm just looking at the help page.

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More Answers (1)

Sung Hwan Heo
Sung Hwan Heo on 18 Mar 2016
Do as follows//
function uitoggletool_brush_ClickedCallback(hObject, eventdata, handles)
if strcmp(get(handles.uitoggletool_brush, 'state'), 'on') brush( handles.figure1, 'on' ); else brush( handles.figure1, 'off' ); end guidata(hObject, handles);

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