Why does the scale of buildings change when exporting from RoadRunner to Unreal Engine?
1 view (last 30 days)
Show older comments
MathWorks Support Team
on 8 Sep 2021
Edited: MathWorks Support Team
on 29 Mar 2024 at 10:13
When I export a building from RoadRunner to UnrealEngine, its scale somehow changes.
For example, a building which scale is x=1,y=3,z=2 in RoadRunner is distorted in UnrealEngine as shown in the screenshot below.
If the scales x,y,z are equal, this phenomenon doesn't happen.
How can I avoid this issue?
Accepted Answer
MathWorks Support Team
on 29 Mar 2024 at 0:00
Edited: MathWorks Support Team
on 29 Mar 2024 at 10:13
Unreal Engine 4 does not handle rotation and scaling very well.
A workaround is to freeze the transforms in something like Maya before importing into RoadRunner.
0 Comments
More Answers (0)
See Also
Categories
Find more on Programmatic Scene and Scenario Management in Help Center and File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!