Simulation 3D Actor Transform Get
Get actor translation, rotation, scale
Libraries:
      Vehicle Dynamics Blockset / 
      Vehicle Scenarios / 
      Sim3D / 
      Sim3D Core
   
      Aerospace Blockset / 
      Animation / 
      Simulation 3D
   
      Simulink 3D Animation / 
      Simulation 3D / 
      Utilities
   
Description
Note
Simulating models with the Simulation 3D Actor Transform Get block requires Simulink® 3D Animation™.
The Simulation 3D Actor Transform Get block provides the actor translation, rotation, and scale for the Simulink simulation environment.
The block uses a vehicle-fixed coordinate system that is initially aligned with the inertial world coordinate system.

| Axis | Description | 
|---|---|
| X | Forward direction of the vehicle Roll — Right-handed rotation about X-axis | 
| Y | Extends to the right of the vehicle, initially parallel to the ground plane Pitch — Right-handed rotation about Y-axis | 
| Z | Extends upwards Yaw — Left-handed rotation about Z-axis | 
Actors are scene objects that support 3D translation, rotation, and scale. Parts are actor components. Components do not exist by themselves; they are associated with an actor.
Tip
Verify that the Simulation 3D Scene Configuration block executes before the Simulation 3D Actor Transform Get block. That way, the Unreal Engine® 3D visualization environment prepares the data before the Simulation 3D Actor Transform Get block receives it. To check the block execution order, right-click the blocks and select Properties. On the General tab, confirm these Priority settings:
- Simulation 3D Scene Configuration — - 0
- Simulation 3D Actor Transform Get — - 1
For more information about execution order, see Control and Display Execution Order.

