Add-On Required: This feature requires the 3D Scenarios add-on.
rotate(actr,rot) rotates
the centroid of the specified actor. Specify the rotation with respect to the initial body
frame of the actor.
To rotate an actor, the Behavior property of the actor must be
empty and the SimulationStatus property of the associated
Scenario object must be "notstarted".
Actor, specified as an m-by-1 vector of Actor objects,
where m is the number of actors.
Actor rotation, specified as one of these options.
An m-by-1 vector of type double. Each
value specifies a yaw angle in degrees.
An m-by-3 matrix of type double. Each
row of the matrix is of the form [yaw pitch roll], where
yaw specifies a yaw angle, pitch specifies
a pitch angle in the range (–90, 90), and roll specifies a roll
angle in the range (–180, 180). Specify the angles in degrees.
m-by-1 vector of quaternion objects. This
option requires a product that includes the quaternion
object.
If m is 1, then the rotation applies to all the actors.
Otherwise, m must match the number of actors.
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